Team Battle is something I’ve experienced before, choose a team of 1 to 8 characters to face a team of the same amount. Survival almost an exact opposite of time attack, you must last as long as you can with deteriorating health, defence is key is lasting the longest. Time Attack win all the fights as quick as you can, probably my least favourite mode. Then we have Ghost Battle where it’s almost like a simulation of playing against real people, preparing you for the wonders online.
#Tekken tag teams series
Firstly Arcade, battling solo (as in only picking one character, not recommended) or a team vs a series of opponents, keep winning to eventually reach a rather odd boss who gives one hell of a beating even on easy.
#Tekken tag teams Offline
I must say it’s a bit disappointing to see the lack of depth in the offline modes (all pretty basic and over quick) but there’s plenty of enjoyment to be had within them. Although I struggled a bit with the tag combos, seem quite tricky compared to another tag based game I played (Marvel vs Capcom 3).
My tag of choice is the throw, as a wrestling fan nothing beats seeing two fighters in this game working together on a double DDT or double Rock Bottom. With two health bars to manage it’s up to you to decide when to bring in your partner and how, with tag combos and throws it can make for a heavy beat-down. Basically you choose two competitors for your team and face off in various modes against other teams or even solo opposition. If you fancy a more conventional way to teach yourself then practice mode is still alive and kicking to try out all your favourite characters moves.īefore I go any further let me explain how the whole tag element works, it’s not your usual one vs one affair. To me that says its set a little bit too tough, especially for a newcomer. I’m not entirely sure if it goes into the tag mechanics as I genuinely got stuck halfway through the guarding bosses, might be a glitch in my game but even after playing all the other modes extensively I still cannot complete this stage. Featuring various boss battles and training bots you learn the difference between high attacks, low attacks, guarding and counters, all to be used at appropriate times. After another bot is destroyed it’s up to you to start from scratch and re-learn all the moves necessary to become a successful fighter. Luckily this offers possibly the most in-depth tutorial in the form of a mini story, where it puts you in the shoes of a Combot. Whenever I’ve played any fighting game in recent years it’s been a real struggle to be any match for the hardcore gamers who have mastered the art of defence and attack, in all honesty it’s been no contest. Released on 14th September, it’s a pure fighting game at heart but the question is how can it improve on other recent offerings in this genre, will the tag element be enough?
The legendary franchise we know as Tekken is back, Namco Bandai have produced another console based game, this time a follow up to an old title, Tekken Tag Tournament 2 (Xbox 360).